Monday, May 20, 2013

An Addendum to Black Noise

Where we go from what I described as incessant noise looks to have been bolstered by a very key development in how media content is presented to users in video games, chiefly videos. Don't get me wrong, it's a fine thing to have as an option to supplement content, but recently I've seen the general sentiment that borders on actively willing it to replace the methods we already have to deliver information. Change is a painful and inevitable process, but its not always necessary and innovation is never any guarantee of efficacy or effectiveness.

We've seen a lot of change in this generation of game consoles. A lot. How much of it has been for the better?

Detailing that change would be a waste of my and your time, so I'll cut to the relevance here, videos and what they mean going forward.

Quarantine

[All Sizes] (75 x 75) - (2569 x 1440)

Saturday, May 11, 2013

Jetstream vs Lightning Bolt

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[All Sizes] (75 x 75) - (1280 x 720)

Tuesday, May 7, 2013

The Dark Descent | Fear of a Different Sort



Amnesia: The Dark Descent has been sitting in my Steam library for almost two years now. For someone who has a sort of noted preference for survival-horror games, I'm still not entirely sure why I never touched it until two days ago. It could have simply been the backdrop, which while dripping with atmosphere, isn't exactly the most rare setting in a game (I think Penumbra actually edges it out in that regard). It also could just as well have been the almost instinctual impulse of negation towards crowd praise I'm somewhat partial to. This isn't to say that Amnesia is a critical darling above and beyond reproach, just that it was/is consistently lauded for being one of the few games keeping 'survival-horror's essence' alive where most games have simply abandoned it. I always knew I'd have to take that bit of information into consideration when I finally got to it.

Monday, May 6, 2013

"Nice Hat."

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