I've decided to take the week off and hammer down on finally playing through Earthbound. I do however, have a couple of tidbits worth mentioning for the day though.
I was looking around online and just found out today that the recently released Bayonetta (in Japan) is keelhauling a five disc OST. This intrigues me because as a game, it looks to purposefully be something riding the coattails of Kamiya's own Devil May Cry. It's inspiring camp, style, and action in me more than anything; yet with Masami Ueda (DMC), Norihiko Hibino (MGS), and Rei Kondoh (Okami) all working on the score, some weirdness in observation is caused at the same time. I'm not sure as to what to respond to with the game's superfluous aura either. Even before the game released, it was still being backed by Platinum Games, which people automatically got behind for its post-Clover endeavours (myself included). When observing its Japanese release though, it's safe to say that this torrent of acceptance does not slow down at all, even squeezing perfect scores out of Japan's more popular publications. My stance on the game hasn't really shifted, as I still plan to play it with the same amount of interest as I do any other hack-n-slash title, but I question to what the industry is willing to get behind now (with such praise anyway). It will be interesting to see how the game is received in the West, but my interest in playing the next game from the director of Devil May Cry, Resident Evil 2 and Okami is transitioning into a fright that I'm just gonna be pissed off by people holding it up past a certain point. I certainly welcome the female successor to Dante, but I'm not about to pretend like everything I've seen of Bayonetta's pre-release footage has won me over. If it's a qualitative update of the Devil May Cry formula --- then great, but I'm not honoring anything beyond that.
Whether the title can hold its art design, 'stylish sexism', and over the top action all on one plate is something I have to wait to see (hell, DMC consistently does all three). If nothing else, I'll be able to look at Devil May Cry in a new light.
'Nothing is True...'
Apparently, Ubisoft has decided to abandon last year's reimagining of Prince of Persia and actually continue the Sands of Time storyline. My instant reaction to this is predictably negative, because it's always a harsh reminder to see how much revenue still runs this industry. The 2008 Prince of Persia was similar to the first Assassin's Creed, being the divisive game drawing lines in the areas of concept, difficulty, and narrative. Not only do I think this 'Forgotten Sands' is a blatant attempt to reignite unnecessary awe in catching catching Sands of Time's magic, but it's further proof that developers don't know the meaning of the word 'conclusion'. I feel like I've been lied to with the trilogy being expanded upon now. Mediums often disregard the significance of how something ends in lieu of how much money it can make. With games being so young, they have fallen prey to this behavior more than anything else. To END things on that note, I'll just paste this tweet. Of course this is all conjecture, but if they truly are just tossing Elika back in the trunk, I'll lose a nice slice of respect for Ubisoft (especially if this is nothing more than a movie tie-in title).
@SnakeLinkSonic: I'm just gonna start ignoring it & pretend Assassin's Creed came after Sands of Time. I like the former's premise better anyway.
about 2 hours ago from TweetDeck in reply to LBJeffries
'...Everything is Permitted'
Speaking of Assassin's Creed, I almost fell into buying the sequel over the weekend. I resisted because I'm now considering making it my second 'Shattered Perversion', combining my experience with the first game and interweaving it with how I'm predicting I'll thoroughly enjoy the second title. Despite my scathing post last week, I was mainly of the mindset to enforce the point that the two games shouldn't be separated --- not right now anyway. A grand post actually making that point would be much better than uselessly firing my more perverse vitriol. As I alluded to above, I'm actually more on the train of Assassin's Creed as a franchise than I am for the Prince of Persia series. It just personally appeals to me more. The concept doesn't need to stop or conclude as a trilogy either (it would be damn-near offensive to me if it did). It's also a magnificent backdoor to play more with a game's muscle within historical spaces while at the same time inspiring artistic interest (from a cultural design point) in audiences. For example, I'm personally most interested in something from Ancient Egypt next, but I've seen quite a few decent suggestions in just the past week alone. The game's concept can do a little bit of everything, and it will be the irony of ages if the Assassin's Creed franchise becomes the one franchise that should have been milked when it was enclosed an unnecessary trilogy.