Monday, June 27, 2016

May the RNG Reign, May the Min-Maxer Die

"Zombies in REmake can actually take anywhere between five and nine shots to drop. Add to that some more RNG elements such as headshots and staggers and you'll see that our mental model isn't really valid. Our fate is in the hands of random numbers, thrown out by the game engine. that realization removes certainty from the equation and uncertainty is at the core of suspense in video-games. The Min-maxer in all of us wants to plan out our moves carefully. We want hard numbers and predictable mechanics so that we can reliably exploit game systems. Resident Evil hides even its most basic mechanics to make that impossible. It robs us of any comfort because despite whatever perception we may have in our heads, there is very little certainty in Resident Evil."

[game array] - Resident Evil and The Art of Suspense [link]

Wednesday, June 22, 2016

The Beauty of Good King Moggle Mog XII

(still working on the Witcher post, so here's a small detour)

Extreme primal fights are a huge part of Final Fantasy XIV's endgame and as of right now we've been treated to nine very unique trial encounters featuring the series most popular deity gods that have always manifested themselves as summons, eikons, etc. While not on the level of the game's true "raids" they're easily the game's second most challenging encounters. While the game's main story quests typically feature a "hard mode" battle that's easily overcome (for the sake not slowing the player's narrative progression), extreme modes take the mechanics featured in the original incarnation, dial it up to 11 and add a handful of other random factors to deal with.

Wednesday, June 8, 2016

Weekend: June 4th & 5th

I ended up playing more this weekend than I expected, as The Tomorrow Children beta sort of came out of nowhere (for me anyway). In my periphery it always looked like an interesting game but I’m surprised at how much the mood grabbed me when I saw it would be in open beta last weekend. I always tend to hit a wall when it comes to Minecraft-lites or even something as laid back as Animal Crossing. I enjoy them certainly, but there’s a distinct ceiling I hit where everything becomes drab and tedious. The Tomorrow Children seems like the first one of these that I’d actually stick with long term, but also something I could very leisurely jump in and out of on a whim. I spent probably ten hours playing this weekend (which is nine more than I expected to), and the big determining factors for whether or not I’ll actually commit to it lies on one thing...