Monday, May 23, 2016

/SP/ | Artorias of the Abyss | Dark Souls’s Dead Hero


I decided to bring these back given that I still haven’t fully come down from the third game and thought it would be fun to retrace my steps through the series. Specifically, I’d like to talk about each game and how they all put their feet forward in terms of their most dramatic encounters.  They’re all pretty well done and are easily my favorite parts of the Souls games.

Saturday, May 14, 2016

The Dark Souls 2 Problem

I stuck like fifteen images I was making of Lothric together in a panorama and this is what I got. It felt too right to mess with afterwards.

Listening to people air their grievances with Dark Souls 2 has always been an exercise in patience for me. They tend to speak in an odd marriage of vague and personal terms (which is quite impressive when they manage it even on the more technically specific things in the game) or describe aspects/concepts that exist in droves across the entire series (i.e. tacky object clipping, axis-spinning enemies, etc.) as if it's exclusive to this single game. The way The Souls franchise fans have all individually internalized their love for one game and let it stringently govern how they receive the others is probably one of the most defining and irritating things about the entire series.