Friday, July 15, 2016

Ansel - Mirror's Edge Catalyst (2016)

I recently built myself a machine primarily aimed at making use of NVIDIA's new Ansel technology[1]. Mirror's Edge Catalyst was updated yesterday, becoming the first game to make use of it. Unfortunately there is no super resolution feature or other whistles available for it as of now, but a solid freecam is always welcome as far as I'm concerned. Expect similar albums to turn up making use of this in the coming months[2]. Make sure to click on the images if you wish to see the full resolution (4096 x 2304), the full album will be posted below[3].




Thursday, July 7, 2016

Addendum | The Witcher 3: The Wild Hunt | Music



Turn The Music Off, At Least Sometimes

“The soundtrack in Wild Hunt is often cloying and overwhelming. At times—usually in cutscenes—it can be just right, but when I explored the open world I sometimes wanted the damned cello solos and wailing combat-vocals-lady to chill the hell out. Try going into the menu and turning down the music entirely. The game feels different; there’s more space as you explore. Every time I do it, I almost immediately stop noticing that there’s no music. I usually turn it back on for main story missions. The problem isn’t really the game’s score but its implementation. Hopefully, someone will come up with a small mod that makes exploration music trigger much less frequently.”

Kirk Hamilton, Tips For Playing The Witcher 3: Wild Hunt[1]


I had quite a bit left over from my last post, passages and topics I wasn't able to fit in for some reason or another. After looking though all of them, this was the one I chose to refit as a smaller post. I really enjoyed the music in The Wild Hunt, but I very much agree with the above quote. The music can more than often be overbearing and intrusive to plenty of the game's best moments. More often than not, its usage reminded me of a meal’s ideal spice container breaking and pouring all over everything.

Sunday, July 3, 2016

/SP/ | The Witcher 3: Wild Hunt | "Na pohybel skurwysynom"



I suppose the game that’s impressed me the most over the past year is The Witcher 3: Wild Hunt. I’ve no reservations in saying that it deserved all the accolades it received. Were someone to take a cursory glance at my impressions of it since release, their first assumption might be that I hate the damn game. For a while I actually thought that was true myself, but in the end it wound up swinging the other way, hard.